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DXpedition bandwidth management - How wide is too wide for SSB pileups?

Recent major DXpeditions seem to be using increasingly wide split ranges, some spanning 20+ kHz on SSB. It is NOT necessary to use more than 10 – 15 kHz for a SSB pileup and 5-8 kHz for a CW pileup. If a pileup of this width creates difficulty for the DXpedition operator, it will be necessary to pare the pile in such a way as to reduce the number of callers. The bands don't belong solely to DXers. To believe that they do is nothing if not arrogant. What are reasonable bandwidth limits, and how should DXpedition operators better manage oversized pileups? The 'by numbers' approach seems underutilized compared to endless wide splits.

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Calling stations by number in the call will instantly silence 90% of the pile-up. If you call "1"-stations only, the big guns of that description will call and can be worked easily. Once they are gone, the QRP and DX stations will have a clear channel and can also be worked. This technique is far superior to 25 kHz wide chaos on 20m.

From the DXpedition side, wide splits often happen when operators don't properly manage their rhythm. The nature of a DXpedition pileup mirrors the skill of the DXpedition operator. A carefully managed pileup will run with little disruption to the remainder of the band and minimize frustration. Better to use geographic splits (EU/NA/JA) than just keep expanding bandwidth and irritating non-DXers.

Agree 100% on bandwidth abuse. Was trying to work a net on 20m last week and couldn't find clear frequency due to massive DXpedition spread. The bands do not belong to DXers or DXpeditioners. Taking excessive band width for our pileup damages relations with non-DXers. Some expeditions need better operator training on pileup control techniques before they activate.

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