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finally cracked a pileup on a rare one - here's what actually worked for me

so ive been chasing 3Y0 and a few other rares for a while now and honestly the pileup thing was driving me insane. been licensed about 6 years and i thought i had decent operating habits but man these big DXpeditions are a whole different animal.

anyway what finally clicked for me was listening way more than i was transmitting. sounds obvious right but i mean really listening - figuring out where the DX op is actually pulling calls from, not just where he says he's listening. they always say "listening 5 up" but half the time they're working stations 3 up or drifting around. so i started just sitting on the pile for like 10-15 minutes before i ever keyed up and mapping out where the action was actually happening.

the other thing that helped a ton was timing. not trying to be the first to transmit after the DX signs, but waiting just a hair - like maybe half a second - so my call isn't buried under the initial wall of sound. seems counterintuitive but twice now i've gotten through on the first or second call doing that.

also running 100w into a 3-el yagi and i was convinced i needed to go out and build a bigger antenna but honestly the timing and split discipline stuff made way more difference than raw power would have i think. curious if anyone else has had luck with specific techniques, especially on ssb vs cw pileups because they seem pretty different to me.

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yeah the "listen first" thing is so underrated and almost nobody actually does it properly. i've worked something like 320 entities and honestly the best advice i ever got was from an old timer who said the pileup will tell you everything you need to know if you just shut up and listen for a few minutes. you can usually figure out the DX op's rhythm, whether he's doing tail-end copying, if he favors certain regions, all of it.

on CW specifically i find it way easier to time things because you can hear the end of his transmission cleanly and the pileup behavior is more predictable. SSB pileups are kind of chaos especially when guys are over-driving their rigs and you get all that splatter. on SSB i've had decent luck being very deliberate and slow with my callsign - like not rushing it - because the DX op is trying to pull partials out of the mud and if you're the one guy who's actually clearly readable you stand out. sending your call at 80% of normal speed when everyone else is rushing actually works sometimes.

the timing thing you mentioned is real too. half second to full second delay is about right. the op's ears are saturated right at the peak of the pile so waiting for it to thin out even slightly helps. also if you can figure out which part of your callsign is the "hook" - the unusual or distinctive part - lead with that sometimes in a partial. controversial but ive done it.

i dont have a ton of DX contacts under my belt yet but i was in a pileup for FT4GL last year and this is making me realize i was doing basically everything wrong lol. i just kept transmitting over and over assuming more attempts = more chances. never thought about the timing thing at all.

one thing i'm confused about - when you say the DX op is listening somewhere different than where he says, how do you actually figure out where? like are you monitoring the whole split range or just guessing? my radio can only really watch one freq at a time obviously just wondering if there's a trick to it.

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